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Last Stand: Fantasy & Semi-Historical Miniatures Wargame Rules (2018)

Playtime: 240
Min. Age: 0
Number of Players:
1 - 8
Publisher:
Evil Gong Press
Designers:
David F. Brown
Artists:
Unknown
Mechanics:
Dice Rolling,
Team-Based Game
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Miniatures wargame rules for any semihistorical or fictional setting where close combat remains important (so including many forms of soft science fiction alongside typical fantasy).
Unrelated to any particular setting or range of miniatures, Last Stand divide all troops into a number of generic troop types amalgamating equipment, tactics, morale, etc. An army will contain about 25-60 stands of troops depending on types. Stands can be of different sizes but it is recommended that both sides stick to the same.
Sequence of play is an unusual continuous model rather than the more traditional fixed and repetitious order of conducting events.
The rules are aimed primarily at one-on-one play but solo, pairs, or teams play is possible.
Unrelated to any particular setting or range of miniatures, Last Stand divide all troops into a number of generic troop types amalgamating equipment, tactics, morale, etc. An army will contain about 25-60 stands of troops depending on types. Stands can be of different sizes but it is recommended that both sides stick to the same.
Sequence of play is an unusual continuous model rather than the more traditional fixed and repetitious order of conducting events.
The rules are aimed primarily at one-on-one play but solo, pairs, or teams play is possible.
We currently have no price data for this game.
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ag.gameitem.lastUpdated: 2025-04-26 06:00:51.691